Teaching and speaking
I like creating environments where people can learn new things from each other. I've had the opportunity to teach, speak, and hold workshops about design, design careers, and virtual reality.
NYU Tandon School of Engineering; Spring 2020 - Present
Course: Professional Practices for Creatives
Description: Professional Practices is a 14-week, 4 credit course focused on helping undergrads--particularly those who are interested in design and digital media careers--prepare to enter the working world.
Cooper Hewitt Design Career Fair (2019)
Roundtable Discussion: Starting Your Career Journey
NYU Tandon Professional Practices Course (2019)
Guest Lecture: Starting Your Career Journey
NYU Tandon UX Design Class; New York, NY (2018)
Guest Lecture: Mixed Reality Design
Convey UX; Seattle, WA (2018)
Poster Presentation: Creating User Flows for Mixed Reality
Seattle Interactive Conference; Seattle, WA (2017)
Session: Creating User Flows for Mixed Reality
Intuit QuickBooks Challenge; Mountain View, CA (2017)
QuickVoices: A VUI Plugin for QuickBooks
Pratt Institute IxDA Department; New York, NY (2017)
Panel: Thoughts on Mixed Reality Design
THINK Conference; New York, NY (2017)
Panel: Using HCD to Help Credit Unions Create More Small Businesses
NYU Makerspace; New York, NY (2018)
Workshop: Designing for Mixed Reality
NYC Media Lab Exploring Future Reality; New York, NY (2017)
Workshop: User Flows for Mixed Reality
Creating clear, concise user flows for mixed reality is challenging because there are many user input options. A mixed reality user flow must consider not only these input options, but also time, physical space, and the user's end goal.
I've presented these templates in workshops in Seattle in New York. These templates are inspired by the mixed reality user flows my team and I created for our HoloGlass project. They are HoloLens-specific, but can be modified for and applied to other immersive reality devices.
Anyone should feel free to use these templates for their own design projects.
XR Design Template
1st Person Template
The 1st person template is good for creating user flows and determining user interactions.
3rd Person Template
The 3rd person template is good for sketching, brainstorming, and determining how far a digital object will be from the user.